{ "MapList": [], "PerMapRanking": false, "LeaderboardType": "None", "RankType": "None", "MapSelect": "Unrestricted", "GameNetworkType": "Multiplayer", "MaxPlayers": 32, "MinPlayers": 0, "Collision": { "Defaults": { "solid": "Collide", "trigger": "Trigger", "ladder": "Ignore", "water": "Trigger", "player": "Collide", "npc": "Unset", "weapon": "Unset", "entity": "Unset", "ragdoll": "Unset", "nocollide": "Ignore", "bulletwhizz": "Ignore" }, "Pairs": [ { "a": "solid", "b": "solid", "r": "Collide" }, { "a": "trigger", "b": "playerclip", "r": "Ignore" }, { "a": "solid", "b": "trigger", "r": "Trigger" }, { "a": "playerclip", "b": "solid", "r": "Collide" }, { "a": "player", "b": "player", "r": "Collide" }, { "a": "player", "b": "npc", "r": "Collide" }, { "a": "npc", "b": "weapon", "r": "Ignore" }, { "a": "player", "b": "entity", "r": "Collide" }, { "a": "npc", "b": "entity", "r": "Collide" }, { "a": "player", "b": "weapon", "r": "Trigger" }, { "a": "npc", "b": "npc", "r": "Collide" }, { "a": "weapon", "b": "weapon", "r": "Trigger" }, { "a": "weapon", "b": "entity", "r": "Collide" }, { "a": "entity", "b": "entity", "r": "Collide" }, { "a": "solid", "b": "player" }, { "a": "weapon", "b": "ragdoll", "r": "Collide" }, { "a": "entity", "b": "ragdoll", "r": "Collide" }, { "a": "solid", "b": "entity" }, { "a": "solid", "b": "weapon" }, { "a": "solid", "b": "ragdoll", "r": "Collide" }, { "a": "ragdoll", "b": "ragdoll", "r": "Ignore" }, { "a": "npc", "b": "ragdoll", "r": "Ignore" }, { "a": "player", "b": "ragdoll", "r": "Ignore" } ] }, "GameCategory": "Shooter", "GameSettings": { "stalker_setting_enable_mutant_spawns": { "DisplayType": "Boolean", "Choices": [], "ConVarName": "stalker_setting_enable_mutant_spawns", "DisplayName": "Enable Mutants", "DefaultValue": "false" }, "stalker_setting_mutant_spawn_rate": { "DisplayType": "Float", "Choices": [], "ConVarName": "stalker_setting_mutant_spawn_rate", "DisplayName": "Mutant Spawn Rate", "DefaultValue": "0.25", "Maximum": 1 }, "stalker_setting_max_mutants": { "DisplayType": "Integer", "Choices": [], "ConVarName": "stalker_setting_max_mutants", "DisplayName": "Max Mutants", "DefaultValue": "25", "Maximum": 100 }, "stalker_setting_debug_enabled": { "DisplayType": "Boolean", "Choices": [], "ConVarName": "stalker_setting_debug_enabled", "DisplayName": "Enable Debug", "DefaultValue": "true" }, "stalker_setting_bolt_mode": { "DisplayType": "Boolean", "Choices": [], "ConVarName": "stalker_setting_bolt_mode", "DisplayName": "Bolt Mode", "DefaultValue": "false" } }, "ControlModes": { "Keyboard": true }, "DefaultLeaderboards": null, "Summary": "An intense realistic shooter set in the universe of STALKER.", "Description": "After more than a year of development, here is Ghosts of the Zone :)\n\nI encourage you to mess around with it and let me know if you find any issues! You can contact me on discord as Fortune#7015\n\nDebug Mode is enabled by default in the lobby settings so you can try out everything.\n\nThis uses the weapons from the GUNSLINGER mod for STALKER Call of Pripyat (with permission)\nCheck it out here: https://www.moddb.com/mods/gunslinger-mod\n\nRecommended Maps:\nOffice\nFlatgrass (great for testing)\nKOTH Viaduct (dunno why but all the tfs2 maps look fantastic in this mode)\n\nControls:\nMovement: WASD\nSlow Walk: Alt\nSprint: Shift\n\nLean Left: Q\nLean Right: E\n\nInteract: F\nInventory: TAB\nHeadlight: Grenade Key (not set by default)\nDebug Menu: C\n\nYou can drop inventory items by pressing your drop key while hovering them.", "Public": true, "PackageSettings": [ { "DisplayType": "Boolean", "Choices": [], "ConVarName": "ghosts_setting_debug_enabled", "DisplayName": "Debug Mode", "DefaultValue": "true", "Description": "Debug Mode being enabled allows players to spawn npcs, items, everything.", "Group": "Debug" }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "ghosts_setting_debug_enable_spawning_mutants", "DisplayName": "Enable Debug Mutants", "DefaultValue": "true", "Description": "Enables spawning mutants when in debug mode.", "Group": "Debug" }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "ghosts_setting_debug_enable_spawning_anomalies", "DisplayName": "Enable Debug Anomalies", "DefaultValue": "true", "Description": "Enable spawning anomalies while in debug mode.", "Group": "Debug" }, { "DisplayType": "Choice", "Choices": [ { "Value": "0", "Name": "Survival" }, { "Value": "1", "Name": "Death Match" }, { "Value": "2", "Name": "Battle Royal" } ], "ConVarName": "ghosts_setting_gamemode", "DisplayName": "Game Mode", "DefaultValue": "0", "Description": "Which gamemode the server should use.\n\nDeathmatch is essentially a sandbox game\nBattle Royal will use a round system, spawning items to loot and NPCs to fight.", "Group": "Game Settings" }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "ghosts_setting_bolt_mode", "DisplayName": "Bolt Mode", "DefaultValue": "false", "Description": "Bolt Mode spawns you with only a bolt, and bolts instantly kill whatever they hit.", "Group": "Game Settings" }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "ghosts_setting_enable_mutant_spawns", "DisplayName": "Random Mutant Spawns", "DefaultValue": "true", "Description": "Causes random mutants to spawn all over the map (buggy).", "Group": "Mutants" }, { "DisplayType": "Float", "Choices": [], "ConVarName": "ghosts_setting_mutant_spawn_rate", "DisplayName": "Mutant Spawn Rate", "DefaultValue": "0.5", "Description": "Rate of mutant spawning. Higher is faster. Only works with enable mutant spawns.", "Group": "Mutants", "Maximum": 100, "Step": 0.1 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "ghosts_setting_max_mutants", "DisplayName": "Max Mutants", "DefaultValue": "150", "Description": "Maximum amount of mutants that can be randomly spawned.", "Group": "Mutants", "Minimum": 1, "Maximum": 300 }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "ghosts_setting_random_weapons", "DisplayName": "Random Weapons", "DefaultValue": "false", "Description": "Spawn with random weapons with this setting on.", "Group": "", "Maximum": 1 } ], "ReplaceTags": "shooter scifi firstperson realism", "CsProjName": "", "Compiler": { "RootNamespace": "Ghosts", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "1701;1702;1591;" }, "InputSettings": { "Actions": [ { "Name": "Forward", "KeyboardCode": "W", "GroupName": "Movement" }, { "Name": "Backward", "KeyboardCode": "S", "GroupName": "Movement" }, { "Name": "Left", "KeyboardCode": "A", "GroupName": "Movement" }, { "Name": "Right", "KeyboardCode": "D", "GroupName": "Movement" }, { "Name": "Jump", "KeyboardCode": "space", "GamepadCode": "A", "GroupName": "Movement" }, { "Name": "Run", "KeyboardCode": "shift", "GamepadCode": "LeftJoystickButton", "GroupName": "Movement" }, { "Name": "Walk", "KeyboardCode": "alt", "GroupName": "Movement" }, { "Name": "duck", "KeyboardCode": "ctrl", "GamepadCode": "B", "GroupName": "Movement" }, { "Name": "attack1", "KeyboardCode": "mouse1", "GamepadCode": "RightTrigger", "GroupName": "Actions" }, { "Name": "attack2", "KeyboardCode": "mouse2", "GamepadCode": "LeftTrigger", "GroupName": "Actions" }, { "Name": "reload", "KeyboardCode": "r", "GamepadCode": "X", "GroupName": "Actions" }, { "Name": "leanright", "KeyboardCode": "e", "GamepadCode": "Y", "GroupName": "Actions" }, { "Name": "Slot1", "KeyboardCode": "1", "GamepadCode": "DpadWest", "GroupName": "Inventory" }, { "Name": "Slot2", "KeyboardCode": "2", "GamepadCode": "DpadEast", "GroupName": "Inventory" }, { "Name": "Slot3", "KeyboardCode": "3", "GamepadCode": "DpadSouth", "GroupName": "Inventory" }, { "Name": "Slot4", "KeyboardCode": "4", "GroupName": "Inventory" }, { "Name": "Slot5", "KeyboardCode": "5", "GroupName": "Inventory" }, { "Name": "Slot6", "KeyboardCode": "6", "GroupName": "Inventory" }, { "Name": "Slot7", "KeyboardCode": "7", "GroupName": "Inventory" }, { "Name": "Slot8", "KeyboardCode": "8", "GroupName": "Inventory" }, { "Name": "Slot9", "KeyboardCode": "9", "GroupName": "Inventory" }, { "Name": "Slot0", "KeyboardCode": "0", "GroupName": "Inventory" }, { "Name": "SlotPrev", "KeyboardCode": "mouse4", "GamepadCode": "SwitchLeftBumper", "GroupName": "Inventory" }, { "Name": "SlotNext", "KeyboardCode": "mouse5", "GamepadCode": "SwitchRightBumper", "GroupName": "Inventory" }, { "Name": "debugmenu", "KeyboardCode": "C", "GamepadCode": "RightJoystickButton", "GroupName": "Other" }, { "Name": "Voice", "KeyboardCode": "v", "GamepadCode": "RightJoystickButton", "GroupName": "Other" }, { "Name": "grenade", "KeyboardCode": "g", "GamepadCode": "RightJoystickButton", "GroupName": "Other" }, { "Name": "interact", "KeyboardCode": "f", "GamepadCode": "DpadNorth", "GroupName": "Other" }, { "Name": "game_menu", "KeyboardCode": "tab", "GroupName": "Other" }, { "Name": "leanleft", "KeyboardCode": "q", "GroupName": "Other" }, { "Name": "Chat", "KeyboardCode": "enter", "GroupName": "Other" }, { "Name": "drop", "KeyboardCode": "x", "GroupName": "Other" }, { "Name": "freelook", "KeyboardCode": "MOUSE3", "GroupName": "Other" }, { "Name": "togglelight", "KeyboardCode": "l", "GroupName": "Other" }, { "Name": "togglenightvision", "KeyboardCode": "n", "GroupName": "Other" }, { "Name": "lowerweapon", "KeyboardCode": "b", "GroupName": "Other" } ] }, "HttpAllowList": null, "TickRate": 50, "LaunchConfigs": [ { "Name": "Rad Zone Test", "GameIdent": "fdd.ghosts#local", "MapName": "rad_zone.vmap", "MaxPlayers": 8, "GameSettings": {}, "Addons": "", "PreLaunchCommand": "", "PostLaunchCommand": "" }, { "Name": "Square Test", "GameIdent": "fdd.ghosts#local", "MapName": "facepunch.square", "MaxPlayers": 8, "GameSettings": {}, "Addons": "", "PreLaunchCommand": "", "PostLaunchCommand": "" } ], "Resources": "textures/*\nfonts/*", "MenuResources": "", "CodePackageReferences": [ "sboxmp.stalker_dolg" ] }