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Time.Now

float Now { get; set; }

Description

The time since game startup

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User Comments

garry
4 Months Ago
Something to be aware of is that this can change depending on where you're calling it. 

For the most part it will return the time in the current scene - so any scene callbacks, or component functions should return the correct time. Just something to be think about if you're seeing weirdness somewhere.
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